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Creating Apps and Libraries for iOS 11+ & MacOS 10.12+
UIKit, SwiftUI
Swift Developer with over 3,5 years of commercial experience in the full iOS client development lifecycle. Proven track record in integrating APIs, crafting reusable object-oriented components, and deploying apps to the App Store, or Enterprise (.ipa). Committed to creating iOS applications that prioritize efficiency and user-friendliness. Proficient in crafting intricate animations and custom screen transitions. Adheres to OOP principles, ensuring clean and maintainable code that scales with ease. Experienced in managing memory with ARC and Xcode Instruments to prevent memory leaks and improve app performance
Developing Swift Packages, 2d Games, 3d Games, Argument Reality applications.
- Solo development
- Debugging, fixing, and maintenance of the existing code
- App Store submission process
- Remote Notifications
- In-app Purchase
- xib, Storybord, SwiftUI, Textutes, programmatically
- CoreAnimation, CoreGraphics, PDFKit
- API request, Resfull, Protobuf, Soap
Tools I've been using as a UX/UI designer
Sketch / Figma
to design interface
Flinto
to design animation
Pixelmator / Photoshop
to edit photos
inVision
for prototyping
Google Analytics
for UX research
Desktop
Tablet
Mobile
Desktop
Tablet
Mobile
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Swift Developer with over 3,5 years of commercial experience in the full iOS client development lifecycle. Proven track record in integrating APIs, crafting reusable object-oriented components, and deploying apps to the App Store, or Enterprise (.ipa). Committed to creating iOS applications that prioritize efficiency and user- friendliness. Proficient in crafting intricate animations and custom screen transitions. Adheres to OOP principles, ensuring clean and maintainable code that scales with ease. Experienced in managing memory with ARC and Xcode Instruments to prevent memory leaks and improve app performance
Kyiv University of Tourism, Economics and Law - Bachelor's degree in Management (2015-2019)
SpriteKit and other Swift tutorials: - designcode.io (2021), Apple Augmented Reality by Razeware LLC. (2023), SceneKit & SpriteKit by Timothy Meixner (2023)
Swift Development - Web Academy (Nov, 2019), AppBrewery (2019)
Block Rock South, LLC -
iOS Developer (Jun 2022 - Oct 2023)
As the sole developer, I undertook the end-to-end
development of iGaming applications, transforming
mockups into fully functional iOS clients. Remote
Notifications, integrating API (Protobuf), creating
reusable ui components, SpriteKit, bridge JavaScript
and Swift, creating complex animation both: by
preferences from the designer and through self-
designed animations, ensured the iOS client look and
behave same as Android.
Exellio - iOS Developer (Mar 2020 - Mar 2022)
Products: Pos application for iPad, Apps for incentivization and so on
Products: Pos application for iPad, Apps for
incentivization (for Porsche). I was: implementing new
features, supporting primary and secondary products,
solo developing apps from scratch to publish (In-House
Distribution)
English - Upper intermediate;
Ukrainian - Native.
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Daily UI Challenge